Retrospective: Breath of the Wild

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From mobygames.com

Breath of the Wild (BoTW), the most recent installment of the The Legend of Zelda series, has been rated extremely high by critics and fans alike.  It’s almost been two years since the game came out, but it’s one of those games that you can play over and over again, because it’s not heavily story driven.  This is just a post looking back at one of the most fun games I’ve ever played.

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Just a little side note, but since the game’s release in March of 2017, there have been two DLC packs, both being released in 2017 as well.  The second one is more story packed, while the first one is mostly just a trial, and some items.  The first one is called “The Trial of the Sword”, because you can upgrade the Master Sword, a pretty good weapon in the game.  The second one is called “The Champions’ Ballad”, and has a whole new story to follow, with some items as well.

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From goombastop.com

OK, we get this game was good, but why?  The exploration aspect of the game was it’s main way it was considered a good game.  The combat was alright, and the dungeons, although few, were decent.  The story was good, apart from it being stretched a little thin (because the game was open world) and Link (who you play as) waking up with amnesia (because this is a bit of a trope in stories).  The final and fifth dungeon of the game–Hyrule Castle–had a great atmosphere, with great music, and some nice story.  You could find certain lore and text within the castle, and some side quests even involve going into the castle and coming back out.

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From zelda.gamepedia.com

The artstyle of the game fit really well for the game.  The world looked amazing, and that greatly helped the exploration of the game.  Most of the world, although barren from enemies and towns, looked astounding.  Many unique areas were added, and the world had a lot of places very different from each other.  There were 7 cities/towns in total, though I wish these areas were a bit larger and had more NPCs (non-playable character) in them to make them feel more alive.  Zora’s Domain and Gerudo Town were really cool, but all the towns could’ve been larger.

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From ign.com

Even with some flaws within the game, the game just knocked certain aspects out of the ballpark.  This is why BoTW is a great game, and definitely one of the greatest games of all time.  I didn’t want to give a full analysis, as that would take way too long, but I just wanted to give some thoughts I had about the game, especially since the two year mark is approaching since this game’s release.  See you guys in the next post.

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From imgur.com

^^^Definitely the best highlight of this game

10 thoughts on “Retrospective: Breath of the Wild”

  1. I really enjoyed playing this game, I’m glad you had a fun time playing it too! I’d have to say my favorite part is the sheer amount of content packed inside this game. From the Korok seeds to the temples, to all the dialogue!

    1. For sure, it was a huge game, but ahh the korok seeds. That was the only part where I didn’t 100% the game. I didn’t want it to ruin my fun with the game, so I just got as many as I could without grinding. Interesting concept, but 900 korok seeds for a piece of poop is not the greatest trade.

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