Going into reading Play Like a Pirate, I wasn’t sure what to expect. “Gamification” isn’t something I’m unfamiliar with, but this goes in a different direction than I had thought.
For example, Hot Wheels! Who knew they could be used with curriculum? Designing our own Hot Wheels cars gives so many options! Funnily enough my niece just brought home a car that looked like a pizza on wheels!
The first thing that comes to mind is designing a car with adaptations to different environments – behavioral and physical! How cool would that be? Give the students outlines of cars or trucks or other vehicles to draw on, can be used in any grade with adaptations in its curriculum.
What could you use Hot Wheels for in your classroom?