Destiny 2: Black Armoury

Black Armoury Overview

On Tuesday, December 4th Destiny released a new type of DLC content called the Annual Pass.  The Annual Pass allows players to unlock exclusive content on top of the new content provided each season.  But, the content provided through the Annual Pass is time restricted in that each weekly reset on tuesday players will be slowly given more and more content from this seasons Annual Pass dlc.  The Annual Pass dlc for the new Season called the Season of the Forged is the Black Armoury.  From what is known after the first week of it’s release the Black Armoury explores a hidden golden age weapon founder that are no longer able to create their wares because of the events that happened in Destiny 2’s base campaign.  So to help them we as players must find the Black Armouries hidden forges and reignite their flames so the Black Armoury can be back in business.

First Forge Released (Volundr Forge)

My Experience (so far)

One of the biggest community complaints is that the new forge activities were at the level of 650. Previous to the launch of the new season and Black Armoury the level max was 600, so the day of launch many players were not able to experience the main part of initial release because they were to low level to be a threat to the enemies in the forges.  Personally I did find it a bit frustrating when I first hopped on.  But, it actually makes sense, Bungie the developers of Destiny said the Annual Pass would provide new endgame content because according to the Destiny community there should be more.  And for players to get on expecting to be able to instantly tackle the new “end game content” is bizarre.  Endgame Activities in Destiny are never something an average player can just hop into expecting to complete.  I think it is fine as well considering that each week we will be getting a certain amount of content to experience so there is no need to rush it and complete it all in one day and I think that something the Destiny community does that harms itself is that to be a good player you need to almost speedrun new content completing it as fast as possible which ruins the fun to an extent and hopefully with the time gated content releases on weekly resets will fix that.